Raylib.Camera3Dval t : t Ctypes.typval create :
Vector3.t ->
Vector3.t ->
Vector3.t ->
float ->
CameraProjection.t ->
tcreate position target up fovy projection
val fovy : t -> floatCamera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
val projection : t -> CameraProjection.tCamera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
val set_fovy : t -> float -> unitval set_projection : t -> CameraProjection.t -> unit