Raylib.Camera3D
val t : t Ctypes.typ
val create :
Vector3.t ->
Vector3.t ->
Vector3.t ->
float ->
CameraProjection.t ->
t
create position target up fovy projection
val fovy : t -> float
Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
val projection : t -> CameraProjection.t
Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
val set_fovy : t -> float -> unit
val set_projection : t -> CameraProjection.t -> unit