Module Raylib.Mesh

type t'
type t = t' ctyp
val t : t Ctypes.typ
val create : unit -> t
val vertex_count : t -> int

Number of vertices stored in arrays

val triangle_count : t -> int

Number of triangles stored (indexed or not)

val vertices : t -> float Ctypes_static.carray

Vertex position (XYZ - 3 components per vertex) (shader-location = 0)

val texcoords : t -> float Ctypes_static.carray

Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)

val texcoords2 : t -> float Ctypes_static.carray

Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)

val normals : t -> float Ctypes_static.carray

Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)

val tangents : t -> float Ctypes_static.carray

Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)

val colors : t -> Unsigned.uchar Ctypes_static.carray

Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)

val indices : t -> Unsigned.ushort Ctypes_static.carray

Vertex indices (in case vertex data comes indexed)

val anim_vertices : t -> float Ctypes_static.carray

Animated vertex positions (after bones transformations)

val anim_normals : t -> float Ctypes_static.carray

Animated normals (after bones transformations)

val bone_ids : t -> int Ctypes_static.carray

Vertex bone ids, up to 4 bones influence by vertex (skinning)

val bone_weights : t -> float Ctypes_static.carray

Vertex bone weight, up to 4 bones influence by vertex (skinning)

val set_vertex_count : t -> int -> unit
val set_triangle_count : t -> int -> unit
val set_vertices : t -> float Ctypes_static.carray -> unit
val set_texcoords : t -> float Ctypes_static.carray -> unit
val set_texcoords2 : t -> float Ctypes_static.carray -> unit
val set_normals : t -> float Ctypes_static.carray -> unit
val set_tangents : t -> float Ctypes_static.carray -> unit
val set_colors : t -> Unsigned.uchar Ctypes_static.carray -> unit
val set_indices : t -> Unsigned.ushort Ctypes_static.carray -> unit
val set_anim_vertices : t -> float Ctypes_static.carray -> unit
val set_anim_normals : t -> float Ctypes_static.carray -> unit
val set_bone_ids : t -> int Ctypes_static.carray -> unit
val set_bone_weights : t -> float Ctypes_static.carray -> unit