Raylib.Meshval t : t Ctypes.typval create : unit -> tval vertex_count : t -> intNumber of vertices stored in arrays
val triangle_count : t -> intNumber of triangles stored (indexed or not)
val vertices : t -> float Ctypes_static.carrayVertex position (XYZ - 3 components per vertex) (shader-location = 0)
val texcoords : t -> float Ctypes_static.carrayVertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
val texcoords2 : t -> float Ctypes_static.carrayVertex second texture coordinates (useful for lightmaps) (shader-location = 5)
val normals : t -> float Ctypes_static.carrayVertex normals (XYZ - 3 components per vertex) (shader-location = 2)
val tangents : t -> float Ctypes_static.carrayVertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
val colors : t -> Unsigned.uchar Ctypes_static.carrayVertex colors (RGBA - 4 components per vertex) (shader-location = 3)
val indices : t -> Unsigned.ushort Ctypes_static.carrayVertex indices (in case vertex data comes indexed)
val anim_vertices : t -> float Ctypes_static.carrayAnimated vertex positions (after bones transformations)
val anim_normals : t -> float Ctypes_static.carrayAnimated normals (after bones transformations)
val bone_ids : t -> int Ctypes_static.carrayVertex bone ids, up to 4 bones influence by vertex (skinning)
val bone_weights : t -> float Ctypes_static.carrayVertex bone weight, up to 4 bones influence by vertex (skinning)
val set_vertex_count : t -> int -> unitval set_triangle_count : t -> int -> unitval set_vertices : t -> float Ctypes_static.carray -> unitval set_texcoords : t -> float Ctypes_static.carray -> unitval set_texcoords2 : t -> float Ctypes_static.carray -> unitval set_normals : t -> float Ctypes_static.carray -> unitval set_tangents : t -> float Ctypes_static.carray -> unitval set_colors : t -> Unsigned.uchar Ctypes_static.carray -> unitval set_indices : t -> Unsigned.ushort Ctypes_static.carray -> unitval set_anim_vertices : t -> float Ctypes_static.carray -> unitval set_anim_normals : t -> float Ctypes_static.carray -> unitval set_bone_ids : t -> int Ctypes_static.carray -> unitval set_bone_weights : t -> float Ctypes_static.carray -> unit