Raylib.NPatchInfo
val t : t Ctypes.typ
val create : Rectangle.t -> int -> int -> int -> int -> NPatchLayout.t -> t
create source left top right bottom layout
val source : t -> Rectangle.t
Texture source rectangle
val left : t -> int
Left border offset
val top : t -> int
Top border offset
val right : t -> int
Right border offset
val bottom : t -> int
Bottom border offset
val layout : t -> NPatchLayout.t
Layout of the n-patch: 3x3, 1x3 or 3x1
val set_source : t -> Rectangle.t -> unit
val set_left : t -> int -> unit
val set_top : t -> int -> unit
val set_right : t -> int -> unit
val set_bottom : t -> int -> unit
val set_layout : t -> NPatchLayout.t -> unit