Raylib.NPatchInfoval t : t Ctypes.typval create : Rectangle.t -> int -> int -> int -> int -> NPatchLayout.t -> tcreate source left top right bottom layout
val source : t -> Rectangle.tTexture source rectangle
val left : t -> intLeft border offset
val top : t -> intTop border offset
val right : t -> intRight border offset
val bottom : t -> intBottom border offset
val layout : t -> NPatchLayout.tLayout of the n-patch: 3x3, 1x3 or 3x1
val set_source : t -> Rectangle.t -> unitval set_left : t -> int -> unitval set_top : t -> int -> unitval set_right : t -> int -> unitval set_bottom : t -> int -> unitval set_layout : t -> NPatchLayout.t -> unit