Raylib.RayCollision
type t'
type t = t' ctyp
val t : t Ctypes.typ
val hit : t -> bool
Did the ray hit something?
val distance : t -> float
Distance to nearest hit
val point : t -> Vector3.t
Point of nearest hit
val normal : t -> Vector3.t
Surface normal of hit
val set_hit : t -> bool -> unit
val set_distance : t -> float -> unit
val set_point : t -> Vector3.t -> unit
val set_normal : t -> Vector3.t -> unit