Raylib.ShaderLocationIndex
type t =
| Vertex_position
| Vertex_texcoord01
| Vertex_texcoord02
| Vertex_normal
| Vertex_tangent
| Vertex_color
| Matrix_mvp
| Matrix_view
| Matrix_projection
| Matrix_model
| Matrix_normal
| Vector_view
| Color_diffuse
| Color_specular
| Color_ambient
| Map_albedo
| Map_metalness
| Map_normal
| Map_roughness
| Map_occlusion
| Map_emission
| Map_height
| Map_cubemap
| Map_irradiance
| Map_prefilter
| Map_brdf
val to_int : t -> int
val of_int : int -> t