Module Raylib_fixed_types.GamepadButton

include module type of struct include Types.GamepadButton end
type t = Raylib_types.Types(Raylib_fixed_types__.Raylib_c_generated_types).GamepadButton.t =
  1. | Unknown
  2. | Left_face_up
  3. | Left_face_right
  4. | Left_face_down
  5. | Left_face_left
  6. | Right_face_up
  7. | Right_face_right
  8. | Right_face_down
  9. | Right_face_left
  10. | Left_trigger_1
  11. | Left_trigger_2
  12. | Right_trigger_1
  13. | Right_trigger_2
  14. | Middle_left
  15. | Middle
  16. | Middle_right
  17. | Left_thumb
  18. | Right_thumb
val vals : (t * int64) list
val t : t Ctypes_static.typ
val to_int : t -> int
val of_int : int -> t