Types.Shader
type t = Raylib_types.Types(Raylib_fixed_types__.Raylib_c_generated_types).Shader.t
val t : t Ctypes.structure Ctypes_static.typ
val id : (Unsigned.uint, t Ctypes.structure) Ctypes_static.field
val locs : (int Ctypes_static.ptr, t Ctypes.structure) Ctypes_static.field