Raylib_rlgl.RenderBatchtype t = t' Raylib_core.ctypval t : t Ctypes.typval buffer_count : t -> intval current_buffer : t -> intval vertex_buffer : t -> VertexBuffer.t Ctypes.ptrval draws : t -> DrawCall.t Ctypes.ptrval draw_counter : t -> intval current_depth : t -> float