Raylib_types.Textureval t : t Ctypes.typval create : TextureId.t -> int -> int -> int -> PixelFormat.t -> tcreate id width height mipmaps format
val id : t -> TextureId.tOpenGL texture id
val width : t -> intTexture base width
val height : t -> intTexture base height
val mipmaps : t -> intMipmap levels, 1 by default
val format : t -> PixelFormat.tData format (PixelFormat type)