Types.ModelAnimationval t : t Ctypes.structure F.typval bone_count : (int, t Ctypes.structure) F.fieldval frame_count : (int, t Ctypes.structure) F.fieldval bones :
(BoneInfo.t Ctypes.structure Ctypes_static.ptr, t Ctypes.structure) F.fieldval frame_poses :
(Transform.t Ctypes.structure Ctypes_static.ptr Ctypes_static.ptr,
t Ctypes.structure)
F.field