Module Types.RlRenderBatch
val t : t Ctypes.structure F.typ
val buffer_count : (int, t Ctypes.structure) F.field
val current_buffer : (int, t Ctypes.structure) F.field
val vertex_buffer :
(RlVertexBuffer.t Ctypes.structure Ctypes_static.ptr, t Ctypes.structure)
F.field
val draws :
(RlDrawCall.t Ctypes.structure Ctypes_static.ptr, t Ctypes.structure) F.field
val draw_counter : (int, t Ctypes.structure) F.field
val current_depth : (float, t Ctypes.structure) F.field