Module Types.RlRenderBatch
val t : t Ctypes.structure F.typval buffer_count : (int, t Ctypes.structure) F.fieldval current_buffer : (int, t Ctypes.structure) F.fieldval vertex_buffer :
(RlVertexBuffer.t Ctypes.structure Ctypes_static.ptr, t Ctypes.structure)
F.fieldval draws :
(RlDrawCall.t Ctypes.structure Ctypes_static.ptr, t Ctypes.structure) F.fieldval draw_counter : (int, t Ctypes.structure) F.fieldval current_depth : (float, t Ctypes.structure) F.field