Raylib.MaterialMap
type t'
type t = t' ctyp
val t : t Ctypes.typ
val create : Texture.t -> Color.t -> float -> t
create texture color value
val texture : t -> Texture.t
Material map texture
val color : t -> Color.t
Material map color
val value : t -> float
Material map value
val set_texture : t -> Texture.t -> unit
val set_color : t -> Color.t -> unit
val set_value : t -> float -> unit