Raylib.RenderTexture
type t'
type t = t' ctyp
val t : t Ctypes.typ
val id : t -> Unsigned.uint
OpenGL framebuffer object id
val texture : t -> Texture.t
Color buffer attachment texture
val depth : t -> Texture.t
Depth buffer attachment texture
val set_texture : t -> Texture.t -> unit
val set_depth : t -> Texture.t -> unit