Module Raylib.RenderTexture

type t'
type t = t' ctyp
val t : t Ctypes.typ
val id : t -> Unsigned.uint

OpenGL framebuffer object id

val texture : t -> Texture.t

Color buffer attachment texture

val depth : t -> Texture.t

Depth buffer attachment texture

val set_texture : t -> Texture.t -> unit
val set_depth : t -> Texture.t -> unit