Module Types.RayCollision

val t : t Ctypes.structure Ctypes_static.typ
val hit : (bool, t Ctypes.structure) Ctypes_static.field
val distance : (float, t Ctypes.structure) Ctypes_static.field
val point : (Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field
val normal : (Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field