Module Types.RayCollision
val t : t Ctypes.structure Ctypes_static.typval hit : (bool, t Ctypes.structure) Ctypes_static.fieldval distance : (float, t Ctypes.structure) Ctypes_static.fieldval point :
(Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.fieldval normal :
(Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field