Module Types.RayCollision
val t : t Ctypes.structure Ctypes_static.typ
val hit : (bool, t Ctypes.structure) Ctypes_static.field
val distance : (float, t Ctypes.structure) Ctypes_static.field
val point :
(Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field
val normal :
(Vector3.t Ctypes.structure, t Ctypes.structure) Ctypes_static.field