Raylib_texturesval load_image : string -> Raylib_core.Image.tload_image file_name Load image from file into CPU memory (RAM)
val load_image_raw :
string ->
int ->
int ->
Raylib_core.PixelFormat.t ->
int ->
Raylib_core.Image.tload_image_raw file_name width height format header_size Load image from RAW file data
val load_image_anim : string -> int Raylib_core.ptr -> Raylib_core.Image.tload_image_anim file_name frames Load image sequence from file (frames appended to image.data)
val load_image_anim_from_memory :
string ->
string ->
int ->
int Raylib_core.ptr ->
Raylib_core.Image.tload_image_anim_from_memory file_type file_data data_size frames Load image sequence from memory buffer
val load_image_from_memory : string -> string -> int -> Raylib_core.Image.tload_image_from_memory file_type file_data data_size Load image from memory buffer, fileType refers to extension: i.e. '.png'
val load_image_from_texture : Raylib_core.Texture.t -> Raylib_core.Image.tload_image_from_texture texture Load image from GPU texture data
val load_image_from_screen : unit -> Raylib_core.Image.tload_image_from_screen () Load image from screen buffer and (screenshot)
val is_image_valid : Raylib_core.Image.t -> boolis_image_valid image Check if an image is valid (data and parameters)
val unload_image : Raylib_core.Image.t -> unitunload_image image Unload image from CPU memory (RAM)
val export_image : Raylib_core.Image.t -> string -> boolexport_image image file_name Export image data to file, returns true on success
val export_image_to_memory :
Raylib_core.Image.t ->
string ->
int Raylib_core.ptr ->
stringexport_image_to_memory image file_type file_size Export image to memory buffer
val export_image_as_code : Raylib_core.Image.t -> string -> boolexport_image_as_code image file_name Export image as code file defining an array of bytes, returns true on success
val gen_image_color : int -> int -> Raylib_core.Color.t -> Raylib_core.Image.tgen_image_color width height color Generate image: plain color
val gen_image_gradient_linear :
int ->
int ->
int ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Image.tgen_image_gradient_linear width height direction start end Generate image: linear gradient, direction in degrees 0..360, 0=Vertical gradient
val gen_image_gradient_radial :
int ->
int ->
float ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Image.tgen_image_gradient_radial width height density inner outer Generate image: radial gradient
val gen_image_gradient_square :
int ->
int ->
float ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Image.tgen_image_gradient_square width height density inner outer Generate image: square gradient
val gen_image_checked :
int ->
int ->
int ->
int ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Image.tgen_image_checked width height checks_x checks_y col1 col2 Generate image: checked
val gen_image_white_noise : int -> int -> float -> Raylib_core.Image.tgen_image_white_noise width height factor Generate image: white noise
val gen_image_perlin_noise :
int ->
int ->
int ->
int ->
float ->
Raylib_core.Image.tgen_image_perlin_noise width height offset_x offset_y scale Generate image: perlin noise
val gen_image_cellular : int -> int -> int -> Raylib_core.Image.tgen_image_cellular width height tile_size Generate image: cellular algorithm, bigger tileSize means bigger cells
val gen_image_text : int -> int -> string -> Raylib_core.Image.tgen_image_text width height text Generate image: grayscale image from text data
val image_copy : Raylib_core.Image.t -> Raylib_core.Image.timage_copy image Create an image duplicate (useful for transformations)
val image_from_image :
Raylib_core.Image.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Image.timage_from_image image rec Create an image from another image piece
val image_from_channel : Raylib_core.Image.t -> int -> Raylib_core.Image.timage_from_channel image selected_channel Create an image from a selected channel of another image (GRAYSCALE)
val image_text : string -> int -> Raylib_core.Color.t -> Raylib_core.Image.timage_text text font_size color Create an image from text (default font)
val image_text_ex :
Raylib_core.Font.t ->
string ->
float ->
float ->
Raylib_core.Color.t ->
Raylib_core.Image.timage_text_ex font text font_size spacing tint Create an image from text (custom sprite font)
val image_format : Raylib_core.Image.t Raylib_core.ptr -> int -> unitimage_format image new_format Convert image data to desired format
val image_to_pot :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Color.t ->
unitimage_to_pot image fill Convert image to POT (power-of-two)
val image_crop :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Rectangle.t ->
unitimage_crop image crop Crop an image to a defined rectangle
val image_alpha_crop : Raylib_core.Image.t Raylib_core.ptr -> float -> unitimage_alpha_crop image threshold Crop image depending on alpha value
val image_alpha_clear :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Color.t ->
float ->
unitimage_alpha_clear image color threshold Clear alpha channel to desired color
val image_alpha_mask :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Image.t ->
unitimage_alpha_mask image alpha_mask Apply alpha mask to image
val image_alpha_premultiply : Raylib_core.Image.t Raylib_core.ptr -> unitimage_alpha_premultiply image Premultiply alpha channel
val image_blur_gaussian : Raylib_core.Image.t Raylib_core.ptr -> int -> unitimage_blur_gaussian image blur_size Apply Gaussian blur using a box blur approximation
val image_kernel_convolution :
Raylib_core.Image.t Raylib_core.ptr ->
float Raylib_core.ptr ->
int ->
unitimage_kernel_convolution image kernel kernel_size Apply custom square convolution kernel to image
val image_resize : Raylib_core.Image.t Raylib_core.ptr -> int -> int -> unitimage_resize image new_width new_height Resize image (Bicubic scaling algorithm)
val image_resize_nn : Raylib_core.Image.t Raylib_core.ptr -> int -> int -> unitimage_resize_nn image new_width new_height Resize image (Nearest-Neighbor scaling algorithm)
val image_resize_canvas :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_resize_canvas image new_width new_height offset_x offset_y fill Resize canvas and fill with color
val image_mipmaps : Raylib_core.Image.t Raylib_core.ptr -> unitimage_mipmaps image Compute all mipmap levels for a provided image
val image_dither :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
int ->
unitimage_dither image r_bpp g_bpp b_bpp a_bpp Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
val image_flip_vertical : Raylib_core.Image.t Raylib_core.ptr -> unitimage_flip_vertical image Flip image vertically
val image_flip_horizontal : Raylib_core.Image.t Raylib_core.ptr -> unitimage_flip_horizontal image Flip image horizontally
val image_rotate : Raylib_core.Image.t Raylib_core.ptr -> int -> unitimage_rotate image degrees Rotate image by input angle in degrees (-359 to 359)
val image_rotate_cw : Raylib_core.Image.t Raylib_core.ptr -> unitimage_rotate_cw image Rotate image clockwise 90deg
val image_rotate_ccw : Raylib_core.Image.t Raylib_core.ptr -> unitimage_rotate_ccw image Rotate image counter-clockwise 90deg
val image_color_tint :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Color.t ->
unitimage_color_tint image color Modify image color: tint
val image_color_invert : Raylib_core.Image.t Raylib_core.ptr -> unitimage_color_invert image Modify image color: invert
val image_color_grayscale : Raylib_core.Image.t Raylib_core.ptr -> unitimage_color_grayscale image Modify image color: grayscale
val image_color_contrast : Raylib_core.Image.t Raylib_core.ptr -> float -> unitimage_color_contrast image contrast Modify image color: contrast (-100 to 100)
val image_color_brightness : Raylib_core.Image.t Raylib_core.ptr -> int -> unitimage_color_brightness image brightness Modify image color: brightness (-255 to 255)
val image_color_replace :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
unitimage_color_replace image color replace Modify image color: replace color
val load_image_colors :
Raylib_core.Image.t ->
Raylib_core.Color.t Raylib_core.ptrload_image_colors image Load color data from image as a Color array (RGBA \- 32bit)
val load_image_palette :
Raylib_core.Image.t ->
int ->
int Raylib_core.ptr ->
Raylib_core.Color.t Raylib_core.ptrload_image_palette image max_palette_size color_count Load colors palette from image as a Color array (RGBA - 32bit)
val unload_image_colors : Raylib_core.Color.t Raylib_core.ptr -> unitunload_image_colors colors Unload color data loaded with LoadImageColors()
val unload_image_palette : Raylib_core.Color.t Raylib_core.ptr -> unitunload_image_palette colors Unload colors palette loaded with LoadImagePalette()
val get_image_alpha_border :
Raylib_core.Image.t ->
float ->
Raylib_core.Rectangle.tget_image_alpha_border image threshold Get image alpha border rectangle
val get_image_color : Raylib_core.Image.t -> int -> int -> Raylib_core.Color.tget_image_color image x y Get image pixel color at (x, y) position
val image_clear_background :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Color.t ->
unitimage_clear_background dst color Clear image background with given color
val image_draw_pixel :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_pixel dst pos_x pos_y color Draw pixel within an image
val image_draw_pixel_v :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitimage_draw_pixel_v dst position color Draw pixel within an image (Vector version)
val image_draw_line :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_line dst start_pos_x start_pos_y end_pos_x end_pos_y color Draw line within an image
val image_draw_line_v :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitimage_draw_line_v dst start end color Draw line within an image (Vector version)
val image_draw_line_ex :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
int ->
Raylib_core.Color.t ->
unitimage_draw_line_ex dst start end thick color Draw a line defining thickness within an image
val image_draw_circle :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_circle dst center_x center_y radius color Draw a filled circle within an image
val image_draw_circle_v :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
int ->
Raylib_core.Color.t ->
unitimage_draw_circle_v dst center radius color Draw a filled circle within an image (Vector version)
val image_draw_circle_lines :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_circle_lines dst center_x center_y radius color Draw circle outline within an image
val image_draw_circle_lines_v :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
int ->
Raylib_core.Color.t ->
unitimage_draw_circle_lines_v dst center radius color Draw circle outline within an image (Vector version)
val image_draw_rectangle :
Raylib_core.Image.t Raylib_core.ptr ->
int ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_rectangle dst pos_x pos_y width height color Draw rectangle within an image
val image_draw_rectangle_v :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitimage_draw_rectangle_v dst position size color Draw rectangle within an image (Vector version)
val image_draw_rectangle_rec :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Rectangle.t ->
Raylib_core.Color.t ->
unitimage_draw_rectangle_rec dst rec color Draw rectangle within an image
val image_draw_rectangle_lines :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Rectangle.t ->
int ->
Raylib_core.Color.t ->
unitimage_draw_rectangle_lines dst rec thick color Draw rectangle lines within an image
val image_draw_triangle :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitimage_draw_triangle dst v1 v2 v3 color Draw triangle within an image
val image_draw_triangle_ex :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
unitimage_draw_triangle_ex dst v1 v2 v3 c1 c2 c3 Draw triangle with interpolated colors within an image
val image_draw_triangle_lines :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitimage_draw_triangle_lines dst v1 v2 v3 color Draw triangle outline within an image
val image_draw_triangle_fan :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t Raylib_core.ptr ->
int ->
Raylib_core.Color.t ->
unitimage_draw_triangle_fan dst points point_count color Draw a triangle fan defined by points within an image (first vertex is the center)
val image_draw_triangle_strip :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Vector2.t Raylib_core.ptr ->
int ->
Raylib_core.Color.t ->
unitimage_draw_triangle_strip dst points point_count color Draw a triangle strip defined by points within an image
val image_draw :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Image.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Color.t ->
unitimage_draw dst src src_rec dst_rec tint Draw a source image within a destination image (tint applied to source)
val image_draw_text :
Raylib_core.Image.t Raylib_core.ptr ->
string ->
int ->
int ->
int ->
Raylib_core.Color.t ->
unitimage_draw_text dst text pos_x pos_y font_size color Draw text (using default font) within an image (destination)
val image_draw_text_ex :
Raylib_core.Image.t Raylib_core.ptr ->
Raylib_core.Font.t ->
string ->
Raylib_core.Vector2.t ->
float ->
float ->
Raylib_core.Color.t ->
unitimage_draw_text_ex dst font text position font_size spacing tint Draw text (custom sprite font) within an image (destination)
val load_texture : string -> Raylib_core.Texture.tload_texture file_name Load texture from file into GPU memory (VRAM)
val load_texture_from_image : Raylib_core.Image.t -> Raylib_core.Texture.tload_texture_from_image image Load texture from image data
val load_texture_cubemap : Raylib_core.Image.t -> int -> Raylib_core.Texture.tload_texture_cubemap image layout Load cubemap from image, multiple image cubemap layouts supported
val load_render_texture : int -> int -> Raylib_core.RenderTexture.tload_render_texture width height Load texture for rendering (framebuffer)
val is_texture_valid : Raylib_core.Texture.t -> boolis_texture_valid texture Check if a texture is valid (loaded in GPU)
val unload_texture : Raylib_core.Texture.t -> unitunload_texture texture Unload texture from GPU memory (VRAM)
val is_render_texture_valid : Raylib_core.RenderTexture.t -> boolis_render_texture_valid target Check if a render texture is valid (loaded in GPU)
val unload_render_texture : Raylib_core.RenderTexture.t -> unitunload_render_texture target Unload render texture from GPU memory (VRAM)
val update_texture : Raylib_core.Texture.t -> unit Raylib_core.ptr -> unitupdate_texture texture pixels Update GPU texture with new data
val update_texture_rec :
Raylib_core.Texture.t ->
Raylib_core.Rectangle.t ->
unit Raylib_core.ptr ->
unitupdate_texture_rec texture rec pixels Update GPU texture rectangle with new data
val gen_texture_mipmaps : Raylib_core.Texture.t Raylib_core.ptr -> unitgen_texture_mipmaps texture Generate GPU mipmaps for a texture
val set_texture_filter :
Raylib_core.Texture.t ->
Raylib_core.TextureFilter.t ->
unitset_texture_filter texture filter Set texture scaling filter mode
val set_texture_wrap :
Raylib_core.Texture.t ->
Raylib_core.TextureWrap.t ->
unitset_texture_wrap texture wrap Set texture wrapping mode
val draw_texture :
Raylib_core.Texture.t ->
int ->
int ->
Raylib_core.Color.t ->
unitdraw_texture texture pos_x pos_y tint Draw a Texture2D
val draw_texture_v :
Raylib_core.Texture.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitdraw_texture_v texture position tint Draw a Texture2D with position defined as Vector2
val draw_texture_ex :
Raylib_core.Texture.t ->
Raylib_core.Vector2.t ->
float ->
float ->
Raylib_core.Color.t ->
unitdraw_texture_ex texture position rotation scale tint Draw a Texture2D with extended parameters
val draw_texture_rec :
Raylib_core.Texture.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Vector2.t ->
Raylib_core.Color.t ->
unitdraw_texture_rec texture source position tint Draw a part of a texture defined by a rectangle
val draw_texture_pro :
Raylib_core.Texture.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Vector2.t ->
float ->
Raylib_core.Color.t ->
unitdraw_texture_pro texture source dest origin rotation tint Draw a part of a texture defined by a rectangle with 'pro' parameters
val draw_texture_npatch :
Raylib_core.Texture.t ->
Raylib_core.NPatchInfo.t ->
Raylib_core.Rectangle.t ->
Raylib_core.Vector2.t ->
float ->
Raylib_core.Color.t ->
unitdraw_texture_npatch texture n_patch_info dest origin rotation tint Draws a texture (or part of it) that stretches or shrinks nicely
val color_is_equal : Raylib_core.Color.t -> Raylib_core.Color.t -> boolcolor_is_equal col1 col2 Check if two colors are equal
val fade : Raylib_core.Color.t -> float -> Raylib_core.Color.tfade color alpha Get color with alpha applied, alpha goes from 0.0f to 1.0f
val color_to_int : Raylib_core.Color.t -> intcolor_to_int color Get hexadecimal value for a Color (0xRRGGBBAA)
val color_normalize : Raylib_core.Color.t -> Raylib_core.Vector4.tcolor_normalize color Get Color normalized as float 0..1
val color_from_normalized : Raylib_core.Vector4.t -> Raylib_core.Color.tcolor_from_normalized normalized Get Color from normalized values 0..1
val color_to_hsv : Raylib_core.Color.t -> Raylib_core.Vector3.tcolor_to_hsv color Get HSV values for a Color, hue 0..360, saturation/value 0..1
val color_from_hsv : float -> float -> float -> Raylib_core.Color.tcolor_from_hsv hue saturation value Get a Color from HSV values, hue 0..360, saturation/value 0..1
val color_tint :
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Color.tcolor_tint color tint Get color multiplied with another color
val color_brightness : Raylib_core.Color.t -> float -> Raylib_core.Color.tcolor_brightness color factor Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
val color_contrast : Raylib_core.Color.t -> float -> Raylib_core.Color.tcolor_contrast color contrast Get color with contrast correction, contrast values between -1.0f and 1.0f
val color_alpha : Raylib_core.Color.t -> float -> Raylib_core.Color.tcolor_alpha color alpha Get color with alpha applied, alpha goes from 0.0f to 1.0f
val color_alpha_blend :
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Color.t ->
Raylib_core.Color.tcolor_alpha_blend dst src tint Get src alpha-blended into dst color with tint
val color_lerp :
Raylib_core.Color.t ->
Raylib_core.Color.t ->
float ->
Raylib_core.Color.tcolor_lerp color1 color2 factor Get color lerp interpolation between two colors, factor 0.0f..1.0f
val get_color : int -> Raylib_core.Color.tget_color hex_value Get Color structure from hexadecimal value
val get_pixel_color :
unit Raylib_core.ptr ->
Raylib_core.PixelFormat.t ->
Raylib_core.Color.tget_pixel_color src_ptr format Get Color from a source pixel pointer of certain format
val set_pixel_color :
unit Raylib_core.ptr ->
Raylib_core.Color.t ->
Raylib_core.PixelFormat.t ->
unitset_pixel_color dst_ptr color format Set color formatted into destination pixel pointer
val get_pixel_data_size : int -> int -> Raylib_core.PixelFormat.t -> intget_pixel_data_size width height format Get pixel data size in bytes for certain format