Raylib.Font
type t' = Raylib_fixed_types.Font.t
val t : t Ctypes.typ
val base_size : t -> int
Base size (default chars height)
val glyph_padding : t -> int
Padding around the glyph characters
val recs : t -> Rectangle.t ptr
Rectangles in texture for the glyphs
val glyphs : t -> GlyphInfo.t CArray.t
Glyphs info data
val set_base_size : t -> int -> unit
val set_glyph_padding : t -> int -> unit
val set_recs : t -> Rectangle.t ptr -> unit
val set_glyphs : t -> GlyphInfo.t CArray.t -> unit