Raylib.Fonttype t' = Raylib_fixed_types.Font.tval t : t Ctypes.typval base_size : t -> intBase size (default chars height)
val glyph_padding : t -> intPadding around the glyph characters
val recs : t -> Rectangle.t ptrRectangles in texture for the glyphs
val glyphs : t -> GlyphInfo.t CArray.tGlyphs info data
val set_base_size : t -> int -> unitval set_glyph_padding : t -> int -> unitval set_recs : t -> Rectangle.t ptr -> unitval set_glyphs : t -> GlyphInfo.t CArray.t -> unit